Welcome To
3D MONKEY
Bring your scenes to reality with our library of materials

Brick Texture

Wood Texture

Carpet Texture

Brick Texture

All Brick

102

BRICK 001
Customise

102

BRICK 002
Customise

102

BRICK 003
Customise

Modern Brick

102

BRICK 001
Customise

102

BRICK 002
Customise

102

BRICK 003
Customise

Old Brick

102

BRICK 001
Customise

102

BRICK 002
Customise

102

BRICK 003
Customise

Old Brick

102

BRICK 001
Customise

102

BRICK 002
Customise

102

BRICK 003
Customise

Modern Brick

102

BRICK 001
Customise

102

BRICK 002
Customise

102

BRICK 003
Customise

BRICK 001

102 NODES

Colour

Hue

°

Saturation

%

Diversity

%

Gloss

Roughness

%

Bump

Strength

%

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Description

The first node that we need is the texture coordinate node. The texture coordinate node is commonly use for the coordinates of textures, typically used as inputs for texture nodes.
Then we add a mapping node, and a brick texture. We change x-axis rotation in the mapping node by 90 degrees for our sphere so we can see the brick texture correctly. We then change the scale to 2 on our "Brick Texture" node and the colours. We also change the "Mortar Size" to 0.01
We then add a noise texture with the scale to 6 and detail to 15. We then add 2 color ramps and mix the rgb together with a "Mix RGB" node. Copy the color and the gradients, then plug the B&W color ramp to the factor of the "Mix RGB" node. Color of the brick texture on top and the coloured Color Ramp to the bottom one.
We then add the bump maps and connect it all to a Principled Shader.
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Primary hue and secondary hue change the colour of the bricks. Diversity changes how mixed the material is.
Creating Your
Material
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